// Transmissions

The devlog

Field notes from building Roblox games: what we shipped, what the data said, and what we fixed.

Oct 8, 2026 · 7 min read

Roblox Game Design: Hook Kids in 5 Seconds on a Phone

Roblox game design rules for kids on phones: a 5-second hook, something every few seconds, one clear next action, a light story and daily reasons to return.

RobloxGame DesignMobile
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Oct 7, 2026 · 7 min read

Roblox Game Retention: Fixing Our First-Session Funnel

How we lifted first escape in Shopping Cart Mayhem from 24% to 76% by fixing one leak in the first session, plus the analytics events we used to find it.

RobloxRetentionAnalytics
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Oct 6, 2026 · 6 min read

Luau "Out of Local Registers": Why It Only Breaks in Studio

A Luau script one local past the 200 limit compiled fine for us but broke in Roblox Studio. Why debug level 2 changes the count, how to reproduce it, and fixes.

RobloxLuauScripting
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Oct 5, 2026 · 6 min read

Roblox Ads: Plays vs Engagement Campaigns (What We Learned)

Roblox sponsored ads for small studios: why a Plays campaign full of clicks can bring almost no engaged players, and how we run Engagement campaigns now.

RobloxAdsMarketing
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Oct 3, 2026 · 7 min read

Roblox Mobile Game Design: How We Build for Phones First

Our Roblox mobile game design checklist: test at phone size, place touch buttons around the jump button, keep text out of the view and budget parts per map.

RobloxMobileGame Design
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Oct 1, 2026 · 7 min read

How to Make a Roblox Game in 2026: A Studio's Playbook

How to make a Roblox game in 2026, step by step: the 5-second hook, Rojo and Git, Luau, headless checks, Studio E2E tests, phone playtests and analytics.

RobloxGame DevelopmentLuau
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